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CANVAS 360™Pro

$399.00

CANVAS 360™Pro is a workflow inside of Adobe After Effects enabling users the ability to composite 360˚ footage/renders together with traditional After Effects layers and non-360˚ footage/renders. Built on a complex architecture under the hood, it offers a surprisingly simple and coherent interface to make ease of almost any 360˚ task. The workflow is complete with highly customized tools that work seamlessly alongside After Effects’ powerful motion graphics & compositing tools. CANVAS 360™Pro also facilitates the integration of 3D packages by merging any tracked or animated After Effects camera into a 360˚ project. Designed for users to create 360˚ experiences using conventional visual effects tools, CANVAS 360™Pro’s functions are familiar and easy to learn.

 

New in v1.30
– Significant speed increases
– Alpha channels for both input & output is now supported
– MochaVR workflow integration
– Element3D ‘World Transform’ is now supported
– You can animate the ‘Working Camera’ before tracking (Orientation & Rotation)
– World Space is recalculated after the tracking data is injected (Stabilized = [0,0,0])
– After Effects no longer caches old frames after the tracking data is injected
– You can freely look around after Targeting a 3D Layer on the POV tab
– You now receive ‘Info Panel’ updates when tasks are completed
– Lots of minor bugs fixed

360 Map Type Support I/O
 – Input 360 Map Types:
– Equirectangular (Long-Lat) [2:1] or [16:9]
– Cube-Map (H-Cross) [4:3]
– Cube-Map (V-Cross) [3:4]
– Unity (H-Strip) [6:1]
– Unity (V-Strip) [1:6]
– Facebook [3:2]
– Pano2VR [3:2]
 – Output 360 Map Types: (Maximum Resolution: 10K)
– Cube-Map (H-Cross) [4:3]
– Cube-Map (V-Cross) [3:4]
– Unity (H-Strip) [6:1]
– Unity (V-Strip) [1:6]
– Facebook [3:2]
– Pano2VR [3:2]

Installation:
– Replace the ‘Canvas 360 Pro.jsxbin’ file in your After Effects scripts directory
– Do NOT replace the ‘Canvas360_IMGs’ directory as it contains your license file
– Your existing license will work with this version

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